Rules

About SwishUp

SwishUp is a new yard game inspired by the sport of basketball. The game is easy to learn, fast-paced and can be played anywhere – at the beach, in the park or even in your own backyard. To master SwishUp, you’ll need to be a clutch shooter, make game-changing plays and be an elite defender.

Object of the game

The goal of SwishUp is to be the first team to score 21 or more points. Sound too easy? In SwishUp, teams can score on offense and defense so no lead is safe. Even when the game may seem out of reach, you never know when a team will make a SwishUp shot and switch flip the score. We'll explain more below!

Game equipment

Each SwishUp set comes with the following materials:

  • Pre-assembled SwishUp basket x 1
  • Official game ball x 1
  • Shooting markers x 3
  • Stickers x 2
  • Instructions set x 1

How to set up the game

Setting up SwishUp takes less than 30 seconds and can be done in three simple steps.

Step 1: Stand up the basket and decide where the basket should be placed.

  • Open all four legs and stand the board right-side up. Find a location with a relatively even surface and plenty of open space

Step 2: Place the shooting markers.

  • Once the basket is set up, all players must agree to the location of the three shooting markets. Each SwishUp set comes with a 1-point, 3-point and SwishUp marker.
  • As rule of thumb, the starting distance for the 1-point marker is about 10 feet away from the basket and 12 feet away for the 3-point marker.
  • The SwishUp marker can be placed anywhere but we recommend placing it off to the side and between the 1 and 3-point marker.

Step 3: Pump up the ball and play!

  • The first time you play SwishUp you will need to pump up the ball. After that, you should be all set except for the occasional booster pumps.

Game Tip!

  • Players should move the point markers as close or as far away as skill level dictates.
  • Shooting markers can be placed straight away from the basket or diagonally for more challenging shots.
  • While SwishUp can be played indoors, we recommend going outside and enjoying the fresh air!

    How to play the game

    SwishUp follows a similar game flow to a basketball game. One team shoots and one team defends, then the roles switch and it’s the other team’s turn to shoot. This back and forth continues until one team scores 21 or more points. In SwishUp, gameplay officially begins when the offensive team takes their first shot – this initiates a Possession.

    What is a Possession?

    A Possession is the offensive team’s opportunity to shoot the ball into the basket for points. For each Possession, ever player on a team may attempt two shots.

    # of Players

    Shots Per Possession

    Two players

    2

    Three players

    2

    Four players

    4 (two for each player on a team)

    Where do players shoot?

    Players may shoot from the shooting markers. In SwishUp, there are three options for the shooter to choose from: the 1-point marker, which we call the Free Throw, the 3-point marker or the SwishUp marker. Let's take a look at each marker below.

    The 1-Pointer (Free Throw)

    A made Free Throw results in 1 point being awarded to the offensive team. The reason we wall this shot a Free Throw is because the defense cannot interfere in any way. If the shot is missed, then only two things can happen. The defensive either gives the ball back to the offense to complete the Possession with another shot attempt or it is time for the teams to switch because the Possession is over.

    The 3-Pointer

    Another option for the offense is the 3-Pointer. A shot made from this marker is worth 3 points to the offensive team. There is more reward for this shot but of course there is also more risk. On a missed 3-pointer, the defense may try to Slam the ball back into the basket for their own points. We've included more information about the Slam rule a little bit further down.

    The SwishUp

    The SwishUp can quickly change momentum of the entire game. When there is a made shot from the SwishUp marker, the scores of each team are switched up.

    Example:

    Let's assume Team One has 15 points, and Team Two has 5 points. Suddenly Team Two attempts a SwishUp shot and it goes in! The score is now flipped so that Team One has 5 and Team Two has 15.

    You'll have to be strategic about when to attempt a SwishUp shot. Each team member may initiate only two SwishUp attempts per game..

    SwishUp Shot Tips

    • A SwishUp shot can be taken on the first or second shot attempt by the offense
    • If a missed SwishUp shot is missed but Slammed in be the defense, then the team that attempted the shot goes back to zero.
    • If a SwishUp shot is made in a three-player game, then scores flip between the team that made the shot and the team with the highest score

    What is a Slam and how does it work?

    In SwishUp, a Slam is a opportunity for the defense to score points even when they’re not shooting the ball. A Slam may be attempted by the defensive team when the offense shoots from the 3-point marker or the SwishUp marker. Once a shot attempts has hit the ground or the basket, the defensive team has two deflections to re-direct the ball back into the basket.

    Scoring recap:

    Which shot marker?

    What happens if shot is made?

    Can a Slam be attempted on a miss?

    How many points if Slam is successful? 

    1-Pointer (Free Throw)

    Offense awarded 1 point

    Nope

    N/A

    3-Pointer

    Offense awarded 3 points

    Yes

    Defense awarded 3 points

    SwishUp

    Scores flip

    Yes

    Offense goes to 0 points

    How to organize players

    SwishUp can be played in a variety of ways depending on how many players are participating. In these instructions, we will cover how to set up game play for two, three and four player games.

    Step 1: Determine the team by dividing players

    • Two players = 1 vs 1
    • Three players = 1 vs 1 vs 1
    • Four players = 2 vs 2

    Step 2: Determine which team starts on offense

    • The tried-and-true method to determine who starts on offense is for each player to take a turn shooting from the 3-point marker
    • The first player to make a basket is awarded offensive possession to start the game for their

    Step 3: Player get in starting positions

    • For two players = 1 vs 1
      • Player 1 has won the first offensive possession and begins the game at the 2-point marker
      • Player 2 starts the game on defense and stands by the basket
    • Starting positions for three players = 1 vs 1 vs 1
      • Player 1 has again won the first offensive possession and begins the game at the 2-point marker.
      • Player 2 still starts the game on defense and stands by the basket.
      • Player 3 begins the game at the SwishUp marker
    • Starting positions for four players = 2 vs 2
      • Both players who begin the game on offense start at the 2-point marker
      • The two players beginning the game on defense start near the basket

    How players rotate

    Player rotations are intuitive but do change slightly depending on the number of players in each game.

    For two players (1 vs 1)

    • Player 1 begins the game on offense and attempts both shots Once the shots are completed, players switch making player 2 the offensive shooter
    • Once player 2 has attempted both shots, players rotate again

      For three players (1 vs 1 vs 1)

      • Player 1 begins the game on offense, Players 2 begins the game on defense and player 3 begins the game by standing next to the SwishUp marker
      • Once Player 1 has attempted both shots in their Possession the players rotate in the following direction: Player 1 is now at the SwishUp marker Player 2 is now on offense Player 3 is now on defense

        For four players (2 vs 2)

        • Each player on the team that begins the game on offense has a Possession – resulting in four shots total
        • Once both players have completed their shot attempts, the teams switch positions so the team that was on defense in now on offense

          Game Tip!

          • All rotation patterns continue until one player scores 21 or more points
          • For three-play games, the player who is at the SwishUp marker may run into Slam any 3-pont or SwishUp shot attempts during the game

          How to win

          To win a game of SwishUp a player or team must be the first to score 21 or more points. Of course, the other team always has a chance to send the game into overtime.

          Winning the game

          • The game is won when a team scores 21 or more points
          • There is no penalty of scoring above 21 and may work in that team’s favor
          • A team can win by any margin of victory even if it’s by a single point
          • A game can be won by a shot attempt tor Slam
          • The team that fails to score 21 or more points first has an opportunity to send the game into overtime through rebuttal shooting

          Rebuttal shooting

          • During rebuttal shooting, each player on the losing team shoots until they miss
          • Rebuttal shots can be attempted from either the 1-point or 3-point marker and the shooter may alternate based on preference
          • SwishUp shots may not be attempted during the rebuttal
          • The rebuttal is successful if the player or team can match or exceed the score of the other team
          • A successful rebuttal sends the game into overtime

          Overtime rules

          • Overtime begins with a score of 0 for each team and is won by being the first to reach 11 or more points
          • All shot attempts are considered live and are therefore eligible to be Slammed by the defensive team
          • There are no SwishUp shots in overtime
          • The team that fails to score 11 or more points first has an opportunity to send the game into another overtime through rebuttal shooting
          • There is no limit to the number of overtimes there can be during a SwishUp game